3-D system

Rachel Shepherd R.Shepherd at irl.cri.nz
Mon Nov 13 11:14:58 EST 1995

In article <47s8rk$7t3 at shellx.best.com> human <human at species.org> writes:
>From: human <human at species.org>
>Subject: Re: 3-D system
>Date: 9 Nov 1995 06:59:00 GMT

>jmay at pluggers.esu8.k12.ne.us (Justin C. May) wrote:
>>:What is so great about playing a game that glorifies destuction, terror, 
>>hell,etc.  I have enough trouble dealing with the world we already have!

>We like it. We are human (well, I am). It is truly glorious to defeat the enemies, as anyone 
>who has ever competed in a sport will tell you. It is even more glorious to actually kill 
>someone and get away with it.

>The point of DOOM et al, is not to teach people how to kill (its unrealistic) nor that 
>killing is fun (everyone knows that), but to give people an *alternative* to actually doing 
>it. I play at work and I love 'killing' my colleagues, but none of us harbour *any* ill 
>feelings toward each other, even if someone is 'being cheap' :) Do I want to kill them? GET 

>Any game where the player learns that strategy is more important than instinct is good for 
>you. DOOM, Dark Forces, TohShinDen, Mortal Kombat (really!) all require the players to rise 
>above their animal-selves to win. Any kid can tell you this. This is a good thing. 'Adults' 
>need to listen a bit more.

Lots of games contain strategy but for men in particular the killing seems to 
be supremely important.  My male friends/relatives will play anything that 
involves killing (strategy or no strategy) and will select a game that 
involves killing and no strategy and above a game that contains strategy and 
no killing.  

They seem to have a limitless fascination for the fighting parts.  I enjoy 
the fighting the first couple of times in a game and then I get bored and 
the fighting is just a chore to get through before you get to the 
interesting stuff (parts of the game that change).

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