In article <47s8rk$7t3 at shellx.best.com> human <human at species.org> writes:
>From: human <human at species.org>
>Subject: Re: 3-D system
>Date: 9 Nov 1995 06:59:00 GMT
>jmay at pluggers.esu8.k12.ne.us (Justin C. May) wrote:
>*snip*
>>:What is so great about playing a game that glorifies destuction, terror,
>>hell,etc. I have enough trouble dealing with the world we already have!
>We like it. We are human (well, I am). It is truly glorious to defeat the enemies, as anyone
>who has ever competed in a sport will tell you. It is even more glorious to actually kill
>someone and get away with it.
>The point of DOOM et al, is not to teach people how to kill (its unrealistic) nor that
>killing is fun (everyone knows that), but to give people an *alternative* to actually doing
>it. I play at work and I love 'killing' my colleagues, but none of us harbour *any* ill
>feelings toward each other, even if someone is 'being cheap' :) Do I want to kill them? GET
>A LIFE!
>Any game where the player learns that strategy is more important than instinct is good for
>you. DOOM, Dark Forces, TohShinDen, Mortal Kombat (really!) all require the players to rise
>above their animal-selves to win. Any kid can tell you this. This is a good thing. 'Adults'
>need to listen a bit more.
Lots of games contain strategy but for men in particular the killing seems to
be supremely important. My male friends/relatives will play anything that
involves killing (strategy or no strategy) and will select a game that
involves killing and no strategy and above a game that contains strategy and
no killing.
They seem to have a limitless fascination for the fighting parts. I enjoy
the fighting the first couple of times in a game and then I get bored and
the fighting is just a chore to get through before you get to the
interesting stuff (parts of the game that change).