In article <1992Aug3.175650.12582 at chpc.utexas.edu> noel at chpc.utexas.edu ((user name unknown)) writes:
>>I am writing a program that displays a ball-and-stick model of a molecule.
>I need an *efficient *algorithm which depth sorts the atoms and bonds
>of a molecule. I have all the necessary positional and connectivity
>information.
>>References, code fragments, rought outlines will be appreciated.
>>Thanks in advance,
>--
>Noel Menezes Internet: noel at hermes.chpc.utexas.edu>Research Assistant BITNET: noel at uthermes>Center for High Performance Computing Phone: (512) 471-2447
>Balcones Resarch Center & UT-Austin Fax: (512) 471-2445
Hmm... Ball-And-Stick Eh? You could write an small raytracing
program which only uses Spheres and Cylinders and 1 Bounce. - Just a
thought. (May not be efficient enough for you :()
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